A phone-first party game that turns group decisions into an uncomfortably honest verdict.
If you like Cards Against Humanity, you already get the format: everyone answers the same prompt, the group reacts, and someone gets called out. The Good Partner takes that energy and makes it personal.
Instead of filling in blanks with shock-value punchlines, you face real relationship scenarios. Should you confront your partner about the thing they said at dinner, or let it go? Do you tell the truth when it might hurt, or protect the peace?
There are no right answers. But your pattern of choices reveals something. At the end, the game delivers a personalised verdict — a roast of your relationship style based entirely on what you actually did, not what you think you would do.
Couples who think they know each other. Friends who want to see what happens when the group chat gets honest. Housemates who need to settle things without raising voices. Anyone who has ever said “I’m a good partner” and wants the data to back it up (or not).
It plays well as a party game with a group, but there’s also a solo quiz if you want your verdict without witnesses.
The core game is free. Ten cards, two players per match, and a summary verdict. Enough to see what you’re dealing with. Once the host subscribes, everyone in the room gets the upgrade: 25-card play, up to 10 players, and the full verdict engine — the one that actually hurts.
Want spicier scenarios? After Dark turns the heat up. No Safe Words removes the ceiling entirely. Only the host needs access; everyone else plays for free.
The Good Partner runs entirely in the browser. No download. No install. It’s designed to be played in the same room — the kind of game where you look at each other after the results come in and someone says “wait, you picked THAT?”
It also works over video call if your group is scattered — but it’s best when you’re together.